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Unity Tutorial 06

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  I have completed the next batch of tutorials. I have to admit, it wasn't as frustrating at the last ones. I had complained that I didn't think I had coded the ability to throw projectiles, but it turns out I did, I just forgot which button it was assigned to.  In these tutorials, we created the UI, which is very important in games. When I was trying to get it to work, I had some problems moving the Pivot with my mouse, as it would just move the images themselves, so I had to type in its position, which I had to trial and error to get right, but I got it working in the end. We also created as NPC, though this NPC is as simple as they get, you interact with them with a button and they say some dialogue, but, it was interesting to create them and I wonder if they are going to get more complicated. One thing I did notice however with the robot, is that its animations for walking aren't working and I don't know how to fix it. I also notice that its hitbox for the gears are...

Reading 06

 So I did more research into representation in video games. I shifted my focus to researching how different nationalities are represented. Surprisingly, I couldn't really find any papers about this specific topic, but I myself see the problem. If any video games you play that take place in some sort of Earth or similar, 90% of the player characters will be some type of American or Japanese nationality, whether it's partial or fully. And for me, being non-American or Japanese, it makes me feel insecure about my own nationality because I don't see it represented enough in a non stereotypical way, some of which I'm actually starting to find it offensive because of how much they are stereotyped, this is more seen in American animated sitcoms, but that's beside the point. Because I couldn't really find much papers on this topic, I had to do my own research, as people don't seem to see this as a problem, and I do, as how can the video game industry be diverse if e...

Tutorial 05

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  I have completed my next round of Unity Tutorials. These were not the most interesting, not going to lie. The first one was all about making the camera follow the player character, which is important, but it's not exciting. The next tutorial was about particles. Particles are important, but they are really complicated to get right. I followed the tutorial to get the smoke particles for the robot, but based on some text in the tutorial, it implies I should have the player character able to throw projectiles, which is something I haven't done. I don't know what happened there. Also after doing the smoke, the tutorial said to do other particles yourself such as health particles or damage particles. I tried making an attempt at the damage particles, but quickly got fed up trying to figure this out, because damage particles are so much different than the smoke particles. I am hoping the next patch of tutorials will not be so boring. I also don't like it when the tutorials ...

Reading 05

I've continued on my research on the representation of different minority groups in gaming. This time, I've focused on racial representation. What I found was shocking, as I didn't notice it until I really started to look at it. This in of itself can be a problem, because I, being a Caucasian male, shows that I don't notice other racial groups being under-represented, which is a problem that needs to be addressed. A big problem with this part of my research is a lot of the papers I was finding required me to pay money to see the full paper, so I had to make do with the previews for my reading, which did work out, but it would have been nice to be able to see the full paper. One  paper I looked at talked about how someone, who I assume is African American, talked about revisiting a childhood boxing game and talked about how in their adult game, found it offensive how they represented the African American characters. They then talked about how younger players didn't ...

Analysis

 So I have continued my analysis. Of course, my main focus will be the LGBT community in the gaming industry, but I do plan on touching on other minorities as well, this time, I focused my attention on the portrayal of women in the gaming industry. Off the bat, before I even started my research, I knew there was a problem with the portrayal of women in gaming. I, myself, even find it fascinating and unusual when a game has a sole female protagonist. The games I can think of that have female protagonists are games where there are multiple protagonists and the females are outnumbered by the males, or it's a game where you can chose the gender of your character. This is all stuff I knew even before I started my in-dept analysis. Going into my research I found a  paper  that details the portrayal of women in gaming. While I probably not reference this one in my essay, as it is from 2006, it does bring up some important notes that I have noticed in the gaming industry. The mai...

Tutorial 4

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  So I have completed my next batch of Unity Tutorials, I still like them, but they are started to get really complicated. One Thing I was glad we did was animation, it was very complicated, which I knew before I even started. While I was familiar with key-frames from Adobe Premiere Pro and Audition, Unity made things a bit more tricky as it was very specific with the steps when making new animations, which was to be expected. One problem I having with the tutorials, is that they are starting to skim on showing us very new line of code to write. I am confident doing new things as long as I have someone helping me every step of the way until I am familiar enough to do it myself, which I am no where near with writing C# scripts. Another problem with my scripts is that, as of writing this post, my keyboard has started to double or even triple every key I type, I've had to go back in this post a lot to remove extra letters that my keyboard put down. This has happened with my keybo...

Tutorial 03

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  So I have finished my next Unity tutorial. It was fun as I finally got to add actual game-play apart from movement, which is health, although, You can't view health in-game just yet. I added environment hazards, enemies and health items. I am not being very creative with the level design just yet, I'm going to wait until I have more of the tutorials completed first I wonder how complicated we're going to make the enemy A.I., however I should get my hopes up that it will be that complicated. As usual I did complete these tutorials faster than the estimated time. While I usually have no problem with the tutorials, there has been one problem that I have encountered time and time again that I have no idea how to fix, which I will show in the following screenshot. I have no idea how to fix this problem as even when I copy and paste the code from the tutorial, it persists, there is only one fix I have found. Change the follow code from this Into this   My only problem with this...