Analysis
So I have continued my analysis. Of course, my main focus will be the LGBT community in the gaming industry, but I do plan on touching on other minorities as well, this time, I focused my attention on the portrayal of women in the gaming industry. Off the bat, before I even started my research, I knew there was a problem with the portrayal of women in gaming. I, myself, even find it fascinating and unusual when a game has a sole female protagonist. The games I can think of that have female protagonists are games where there are multiple protagonists and the females are outnumbered by the males, or it's a game where you can chose the gender of your character. This is all stuff I knew even before I started my in-dept analysis. Going into my research I found a paper that details the portrayal of women in gaming. While I probably not reference this one in my essay, as it is from 2006, it does bring up some important notes that I have noticed in the gaming industry. The mai...