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Showing posts from February, 2022

Unity Tutorial

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  I've finished the first Unity tutorial of this semester. I found it hard to motivate myself to get started, but I did eventually. Making a 2-D game is interesting, it can be easier than a 3-D game, as you don't need to know how to make and texture 3-D models. I wonder what this tutorial will turn this game into. From looking at some of the assets, I guess some type of R.P.G. The actual tutorials didn't take me too long I don't think, I believe I did most of them quicker than the suggested time. One thing that did trip me up was the Tile-maps. Unity had changed since the tutorial I was following was written.  We were given a video on the official class website on what was different and how it would look to set up. But I was stubborn and wanted to figure it out on my own. It did take me a while to figure things out and I did make some mistakes, but I did get it working eventually.  I knew, just by reading the other options when making the Tile-palette, that the one I wa

Planning

 So I have begun my research planning. This is not an easy thing for me because I don't like researching. I prefer to use my own knowledge and get knowledge from primary sources. I do not like doing secondary research, as my attention span would not last long enough. I am torn on what topic I'd like to chose for the book. I know a lot about why humans play games based on my own knowledge and listening to other people, but I am also interested in how game narrative has changed over the years. Researching is probably my weakest point. I prefer to just get going with things and look into things I'm not as familiar with as I go along. My biggest problem with developing skills like this is complicated. I'm a fast learner, but when something has a learning curve, it is so much more difficult for me to get over it. Another problem with researching is that I don't know where to find information for what I'm looking for, except for Wikipedia, which is my go to, if I want