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Showing posts from April, 2022

Unity Tutorial 06

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  I have completed the next batch of tutorials. I have to admit, it wasn't as frustrating at the last ones. I had complained that I didn't think I had coded the ability to throw projectiles, but it turns out I did, I just forgot which button it was assigned to.  In these tutorials, we created the UI, which is very important in games. When I was trying to get it to work, I had some problems moving the Pivot with my mouse, as it would just move the images themselves, so I had to type in its position, which I had to trial and error to get right, but I got it working in the end. We also created as NPC, though this NPC is as simple as they get, you interact with them with a button and they say some dialogue, but, it was interesting to create them and I wonder if they are going to get more complicated. One thing I did notice however with the robot, is that its animations for walking aren't working and I don't know how to fix it. I also notice that its hitbox for the gears are

Reading 06

 So I did more research into representation in video games. I shifted my focus to researching how different nationalities are represented. Surprisingly, I couldn't really find any papers about this specific topic, but I myself see the problem. If any video games you play that take place in some sort of Earth or similar, 90% of the player characters will be some type of American or Japanese nationality, whether it's partial or fully. And for me, being non-American or Japanese, it makes me feel insecure about my own nationality because I don't see it represented enough in a non stereotypical way, some of which I'm actually starting to find it offensive because of how much they are stereotyped, this is more seen in American animated sitcoms, but that's beside the point. Because I couldn't really find much papers on this topic, I had to do my own research, as people don't seem to see this as a problem, and I do, as how can the video game industry be diverse if e

Tutorial 05

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  I have completed my next round of Unity Tutorials. These were not the most interesting, not going to lie. The first one was all about making the camera follow the player character, which is important, but it's not exciting. The next tutorial was about particles. Particles are important, but they are really complicated to get right. I followed the tutorial to get the smoke particles for the robot, but based on some text in the tutorial, it implies I should have the player character able to throw projectiles, which is something I haven't done. I don't know what happened there. Also after doing the smoke, the tutorial said to do other particles yourself such as health particles or damage particles. I tried making an attempt at the damage particles, but quickly got fed up trying to figure this out, because damage particles are so much different than the smoke particles. I am hoping the next patch of tutorials will not be so boring. I also don't like it when the tutorials